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Product Design Director & Strategic Creative Leader

Senior design leadership in fintech and banking, building strong design teams and shipping products that hold up at scale, across markets, regulators, and the realities customers live in.

Design Leadership Product Strategy Design Systems Cross-Functional Leadership UX Research AI-Augmented Design Inclusive and Accessible Design Interaction Design Fintech & Banking
"The users your product ignores are usually the ones you should design for first, because that’s where the real design problems, and the real business opportunities, live." Humberto Torres

Impact at a Glance

+24.5

Digital Net Promoter Score (NPS)

Scotia Caribbean mobile app up from 18.5 to 43

2.4×

Conversion Improvement

Digital Sales Caribbean from 17% to 40% in Year 1

12+

Teams Led

Cross-functional design teams across 6 countries & 2 languages

7+

Awards Won

Digital Banking and IPTV

20+

Years of Experience

Product Design & Direction

Crafting human-centered experiences that scale

Humberto Torres — Design Director

"Design is not a set-in-stone career, it is constantly evolving, and we must challenge ourselves and our teams to become more efficient and strategic."

I'm a Design Director and Product Design Leader based in Toronto, Canada, with 20+ years of experience creating digital products that bridge business strategy and human needs. My work spans fintech, retail, and enterprise, from Scotiabank's international banking platforms to consumer apps like Checkout 51.

To stay ahead of design trends, I blend curated digital exploration, active community participation, and continuous skill-building. I review award-winning work from agencies like Pentagram, ROSSUL, and Frog Design, and draw visual inspiration from Behance, Mobbin, and Awwwards.

Currently, I'm experimenting with AI and conversation-driven UI to pave the path for a “zero UI” mobile banking experience, designed to drive higher engagement, increase digital ROI, and accelerate prototyping. I pair this with a strong focus on research, data analysis, and renewed exploration of immersive AR/VR.

What I’ve learned across two decades in design is that the users your product ignores are usually the ones you should target the most. Building a banking experience for the Caribbean meant designing for customers who’d never had a reliable or trustworthy digital relationship with their bank, and on top of that, navigating a deep fraud culture. That constraint made the product stronger for every customer segment, not just the underserved ones. That’s what I ask of my teams: not just to design for the average user, but to find the extremes, because that’s where the real design problems, and the real business opportunities, live.

Leadership

  • Design Direction
  • Team Building
  • Design Systems
  • Stakeholder Alignment
  • Design Strategy
  • Agile Leadership

Craft

  • UX/UI Design
  • Figma & Prototyping
  • Mural
  • AEM
  • Motion Graphics
  • AI-Augmented Design
  • AR/VR Exploration

Standards

  • WCAG 2.1 AA
  • AODA
  • Inclusive Design

Design Principles for Scale

These principles travel. They were built across my career as IC and people manager, and they have shaped every product I have shipped. They help teams build for what comes after launch, not just for launch itself, and they keep the work coherent as it scales. At Scotiabank, they operate at the largest scale of my career: 4 markets, 12 countries, 4.24M banking customers.

01

Design for the Extremes

If your product works for the most overlooked user, it works better for everyone.

Decisions made for users with the least access, to technology, literacy, or trust, produce solutions that are clearer and more resilient for all. Accessibility and inclusion are the sharpest design constraints you can impose on yourself.

02

Think Regional. Execute Local.

Design and priorities flow regionally. Feedback and benefit realization happen locally.

A shared regional design system reduces redundancy and accelerates time to market, but only when it leaves room for local execution. The goal is not uniformity. It is a robust foundation with intentional space for regulatory, cultural, and behavioural context.

03

Make Feedback Your DNA

The roadmap should be informed by what customers do, not only by what they say.

Usage metrics, pain points across geographies, and behavioural analytics are design inputs from day one, not post-launch tasks. Every decision made without a feedback loop is a hypothesis. Every decision made with one is a tested position.

04

Build Once. Scale Everywhere.

Every component, pattern, and decision should answer: where else could this be reused?

Scalability is not a technical concern appended after design is done. It is a constraint applied from the first wireframe. A solution that cannot flex across contexts, languages, and regulatory environments was not designed completely.

05

Break Silos. Not Standards.

Cross-functional velocity is only possible when teams share knowledge as aggressively as they share deadlines.

Regional collaboration, sharing research and decisions across country teams, is the fastest accelerant available to a multi-market organization. Break the communication silos that slow delivery while preserving the enterprise standards that keep the product safe.

06

Performance Is a Design Decision

How fast your product responds is as much a design choice as how it looks.

The Doherty Threshold, 400ms, is the point at which users feel in control of the system. In markets where digital trust is low, response time is not a backend metric. It is a trust signal. Design must specify performance expectations, not inherit whatever engineering ships.

Case Studies

Scotiabank International Banking
01

Scotiabank — International Banking

Led the end-to-end redesign of Scotiabank's first regional mobile banking app, starting with 2.4M customers in Mexico. Drove a unified, segmented, accessible experience across four markets while advancing design maturity and breaking silos. Digital NPS 67.9 → 73.2 · Mexico ranking #6 → #3 · Attrition −30% · $5M USD Y1 impact.

Design Leadership Research and Analytics Multi-country Customer Primacy Inclusive Design Brand Alignment
Design at Scale — Caribbean and Central America
02

Design at Scale — Caribbean & Central America

Transformed digital banking from a 1.6-star app to a benchmark for inclusive, scalable, and native mobile experience serving 12 countries, 2 languages, and 1.84M customers. iOS rating +2.3pts · Digital NPS 18.5 → 43.

UX Research Design Systems Accessibility Mobile Banking Figma AEM
Checkout 51
03

Checkout 51

Redesigned the grocery savings app experience for 12+ million members to increase engagement and retention. Achieving 4× faster offer listing, and 100k+ weekly searches with new redesign.

Consumer App Retail Design Systems UserTesting
Perspective AI & The Design Practice
04 — Perspective

AI & The Design Practice — Augment, Don’t Replace

Every major tool shift in design history arrived with the same fear: that the tool would replace the designer.

Design Practice / AI Essay 2026 Claude Figma AI UXPilot Maze
Coming Soon Caribbean First Digital Onboarding
05

Digital Onboarding — Caribbean’s First

Led the design of Scotia’s first fully online customer and product onboarding platform. Built to drive revenue, increase adoption, reduce costs, and lower regulatory risk across the Caribbean region.

Product Onboarding Customer Onboarding Web Responsive Figma Analytics Digital Lobby
Coming Soon New Online Banking in Record Time
06

Online Banking — Built in Record Time

Built Scotia’s new regional online banking platform from the ground up. WCAG-compliant from day one, deployed across all 12 markets on a single micro-app and service architecture. Cut operational and maintenance costs at the regional level.

Online Banking Web Responsive Figma Multi-country Segmented UI Country-Specific Features

UX / UI Projects

Motion Graphics

A selection of motion graphics, broadcast design, and branded video work spanning TV commercials, interactive installations, IPTV experiences, and digital advertising. Here are some of the brands I have had the pleasure of collaborating with: AT&T, Scotiabank, BELL, Rogers, Pelmorex, Century Link, Facebook, News America Marketing, CEMEX, Banamex, Ticketmaster, Chevrolet, Telcel, Coca-Cola, among others.

TOUCHFIT TV – Georges St-Pierre
01

TOUCHFIT TV — Georges St-Pierre

Designed and produced 14 in-between branded video segments stitched into seamless IPTV workout experiences, intro, exercise intervals, postroll, pre-roll, and app trailers. Available on AT&T U-verse and BELL FibeTV. Software: After Effects & Photoshop.

IPTV After Effects Branded Video
SONY SNOWCROWN – Sky & Snowboard Festival
02

SONY SNOWCROWN — Sky & Snowboard Festival

Full TV ID package for Fox Production Films, aired on TSN2. Used Snow Crown logo geometry and colour palette to drive animations capturing the speed and dynamism of the sport. Elements: intro, lower 3rds, transitions, standings panel, credits. Software: Maya, After Effects, Photoshop & Illustrator.

TV ID Package Maya After Effects TSN2
Motion Graphics Reel
03

Motion Graphics Reel

Reel covering video walls, interactive games, touch-screen experiences, video editing, TV commercials, and digital advertising, produced for 14 major brands including Telcel, Chevrolet, Coca-Cola, and Ticketmaster.

Broadcast TV Commercials Interactive Digital Ads

Let's create
something great

Tell me what you're building, I usually reply within a day. Saludos.

Toronto, Ontario, Canada

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Humberto Torres — Contact